Friday 12 February 2016

Editing Log-Day 3

After creating the intro previously, on the third day of editing we needed to focus on the main part of the trailer. This included placing all the various scenes into a rough order. We wanted to ensure the prevalence of shots remained on Bill's protagonist with the occasional contrast against Matt's antagonist to add emphasis on the roles the characters play in the movie. At the beginning of the sequence we incorporated shots from the scouthut, Conor's house and Iceland to make the trailer seem more dynamic as the differing backgrounds make it feel more like a blockbuster film. We wanted to make the trailer gain pace as it continued to increase tension and highlight the plot of the trailer to the audience.

After the initial shots we added the chase scene in London and various shots of the protagonist. We were focusing around incorporating scenes with guns as much as possible as to suit to the genre. We tried to ensure a range of shits were evident including a high angle shot, long shot and a pov shot. Overall we were placing the shots in a particular order as the shots of Dubai and Iceland acted as the exotic locations you usually see in action films and so we placed them accordingly with our more rural shots. We were lacking a bit in terms of these exotic shots though as we only had limited footage available to us at this time.

One of the main features of the third day was finding a suitable soundtrack to the trailer as we couldn't properly edit the various shots without the music as we wanted it to time well. Eventually we found a good piece which we deemed acceptable as it was dramatic and added tension as it went along as it gradually got quicker. It was also useful as it fit into the two minute time frame we had for the trailer. Eventually we primarily edited the shots we had with the music selected to make the trailer seem professional. The last shot we had was a long shot of Bill with a  it of dialogue. The dialogue is fairly vague and adds an enigma to the trailer whilst the music incorporates a slight drop into silence which adds much needed effect onto the dialogue.

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